name = The Judge Components
preview = juj_preview.bmp
dir = dajuj
model = juj_tl.gmf
type = extras
base = Component
passthru = plate_collision
description = The Judge's top left armor.
damageable = true
hitpoints = 8000
fracture = 100
attachsound = sounds\zap_loop1.wav
damagesounds = sounds\steel_collision.wav, steel_collision2.wav
standard = 1
mass = 20